Even though we're still under much heavy construction, formulating the site hasn't been an easy task but it was kind of enjoyable seeing it come to life just like a sketch. This much needed over haul has been a long time coming so we're very pleased to be updating it little by little on a daily basis.
So once we're fully opened we'll announce it so you guys can check out all the new artwork that we've been cranking out through this long downtime.
-Onixan
Dec 5, 2011
Aug 1, 2011
San's ARMATA
One of Onixan's flagship titles is Steven Sanchez Armata. A creator owned concept since 1999 San has been working on and off this project that began as a funny short and has bloomed into one of his personal focuses of his career in art. Taking spurts of time to jump back and fourth creating this project was no easy task as life and work are priorites but the final feeling of gaining all this ground was worth it.
San's script is in its final stages and he's about to tackle the short story first. More news on this as it becomes available.
-Onixan
San's script is in its final stages and he's about to tackle the short story first. More news on this as it becomes available.
-Onixan
Feb 4, 2011
STORYBOARDING
STORYBOARDING
Not many comic production houses storyboard their idea's out, although thumbnailing is a form of storyboarding but still not the same as when one does thumbnails you'd have to revamp an entire page to fit things a certain way.
With regular storyboards focus on just one panel can be a time saver. Scripts are we also what we use as well to have a little more freedom in creating. Lots of companies use the comic book style of scripting a panel by panel description which is fine to formulate the whole issue but still not enough room to play with ideas when at times a writer can be a bit controlling. More on that as we post more blogs ;)Here's a scene idea San had for the Ninja 51 in which Tugg spills a drink on the command console. Till next week guys have a great weekend!
- Onixan
Jan 31, 2011
TOOLS OF THE TRADE
| Micron Pigma Pens |
Tools Of The Trade
Well, these are just a few tools we use. Markers ROCK and when you use's for designs they just make things ever so smoother! We get this question asked a lot. What do we use to ink? Easy, ball point pen, kidding, it's mainly A Micron Pigma, and what type of pencils we use? Well, it varies as it can be either mechanical or traditional, depending on the mood.
| Prisma Color Markers |
It all boils down to preference. Light or dark lead, stuff like that. A kneaded eraser can be very helpful as well. All these items can be found at your local art supply shop or Office supply store like Staples. Remember, don't be afraid to try any type of art tools, if it gets the job done, it's the right tool for you! ;)
- Onixan
Jan 27, 2011
COLOR CODING
Color coding is pretty essential specially when you kind of want to begin the project right knowing the basics of your own characters. So you need to find out their colors to get yourself moving along with your project.
Changes are sometimes made during a project to of course make the final look better but it could also be story related as well. Small points but good to know. Colors can also aid in storytelling. How so? Well, if you color code your project just right you can use the subliminal messaging technique to feel how the story itself shifts. One can use Blue for the hero and red for the villain. I know, it's typical but that's a good way to really visually understand how to play with the story. It's fun figuring it all out. Try it and see for yourself ;)-Onixan
Jan 24, 2011
NINJA 51 MORE DESIGNS!
The Ninja 51 designs are coming in pretty fast from Noel's sketchbook. Here's just another sneak peek into the design sense of Noel's mind. Even though many of these designs might not be used in the final concept of the creation it's always a blast to see the world of the N51 come to life through draft pieces. Noel's newer final images will be a treat to post, just a few more and we can finally release the overall look of the characters! More to come, stay tuned ;)
-Onixan
Jan 21, 2011
The ARMATA Designs
So designing is pretty much an integral part of pre-planning in any project. Here's just a few of MANY character designs San has cranked out for Armata. Getting in a particular mind set for character design can be a little hard at times since it's a new project you really want to impress as much as one can. But when you have fun with your own style, it's like playing with toys, you just enjoy the process of just doing it.Notes also help with this process to make sure you don't forget the little things that make up that character. Free forming gesture aids in opening up the imagination to more possibilities of what certain characters are able to do. So when designing, Go Nuts! Also, don't forget to have FUN!
Have a great safe weekend guys! Cya back on MONDAY!
-Onixan
Subscribe to:
Posts (Atom)



